Sakura Wars: So Long, My Love Review
Back in the mid-’90s, I was a wide-eyed Japanophile who imported Super Famicom games, read Famitsu religiously (well, the katakana, at least), pined over the endless supply of anime-infused role-playing titles that would never come Stateside, and treated Western comics and games with utter contempt. In short, I was exactly the kind of gamer who would’ve fallen in love with a Japanese strategy-role-playing/dating sim like Sakura Wars, So Long My Love.
But it’s taken 14 years for the Sakura Wars franchise to finally reach Western audiences, and I’m a different kind of gamer now. Sure, I’ll always love Japan, and I’m still generally amused by anime shenanigans (in small doses, at least), but it takes more than giant robots and a cadre of scantily clad, anime babes to get my attention these days. And that’s really my biggest concern when it comes to Sakura Wars. It’s not that it’s not a good game — it’s a very good one, in fact — it’s just that much of the game’s potential audience may well have outgrown the concept and moved on to decidedly more mature fare.
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- Bizarre Creations has "No Plans" for Geometry Wars 3
Tags: GAMER, Japan, kind, Sakura Wars, super famicom games


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