www.youtube.com Click here to watch Apogee and 3D Realms- All Your History: Pt. 3 (Game Development History) S02E33! Medal of Honor – All Your History: Pt. 1 (Game Development History) S02E35 The Medal of Honor franchise is one of the most significant in shooter history, single-handedly inventing the realistic war shooter. In the first episode of our retrospective, watch and see how the series came from Hollywood filmmaker Steven Spielberg. – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: AYH video game development company history background developer diary Rob Talbert yt:quality=high Microsoft Windows Sony Playstation 3 PS3 Xbox 360 X360 Xbox360 X box 3rd Person Third 1st fps shooter action adventure Sandbox Rome Renaissance blade kill stab climb stealth multiplayer lineage aliens chewing gun Duke Nukem Forever Apogee founder Scott Miller digital distribution demos mainstream publishers Apogee 3D Realms development hell Wolfenstein 3D id doom taliban

www.youtube.com Click here to watch Medal of Honor – All Your History: Pt. 1! Medal of Honor – All Your History: Pt. 2 (Game Development History) S02E36 The Medal of Honor franchise is one of the most significant in shooter history, single-handedly inventing the realistic war shooter. In this second and final episode of our retrospective, watch and see how EA cranked out tons of World War II games over the next years, only to watch the genre they created fall out of favor. But they’re coming back now with a new title set in the modern day. – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: AYH video game development company history background developer diary Rob Talbert yt:quality=high Microsoft Windows Sony Playstation 3 PS3 Xbox 360 X360 Xbox360 X box 3rd Person Third 1st fps shooter action adventure Sandbox Rome Renaissance blade kill stab climb stealth multiplayer lineage aliens chewing gun Duke Nukem Forever Apogee founder Scott Miller digital distribution demos mainstream publishers Apogee 3D Realms development hell Wolfenstein 3D id doom taliban

www.youtube.com Click here to watch Apogee and 3D Realms- All Your History: Pt. 3 (Game Development History) S02E33! Apogee and 3D Realms- All Your History: Pt. 4 (Game Development History) S02E34 Even if you’ve been waiting for Duke Nukem Forever… forever, you probably don’t know about the early days of its creators, and the amazing rise to, and fall from, grace that they achieved. In this fourth and final (and on time) episode of our retrospective, watch and see how a major developer like Apogee/3D Realms could NOT make a game for over 11 years, while at the same time, NOT making another game for 12 years. This one’s an epic, guys! – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: AYH video game development company history background developer diary Rob Talbert yt:quality=high Microsoft Windows Sony Playstation 3 PS3 Xbox 360 X360 Xbox360 X box 3rd Person Third 1st fps shooter action adventure Sandbox Rome Renaissance blade kill stab climb stealth multiplayer lineage aliens chewing gun Duke Nukem Forever Apogee founder Scott Miller digital distribution demos mainstream publishers Apogee 3D Realms

Violence and Video Games

Posted by Matt On May - 23 - 2010



Violence and Video Games

On April 20th, 1999 two students at Columbine High School near Littleton Colorado walked into the building and opened fire killing thirteen and wounding twenty-four. Sadly, it became the most infamous school shooting in history. As with any tragedy, people tend to ask why. Why did this happen? How could this be prevented in the future? What were the warning signs? Sometimes the answers to these questions don’t always make sense because they come from us trying to understand what cannot be understood. Sometimes fingers get pointed where they shouldn’t be pointed. The two perpetrators of the Columbine shootings were into “subversive” music, violent movies and of course violent video games. What I am interested in exploring is, do violent video games lead to violent behavior in the youth of today?


birth of violent video games

The beginning of the 1990’s saw the birth of violent video games as we know them today. Video game graphics got to the point where they could depict blood and gore in a realistic (sort of) way. Id games released ‘Wolfenstein 3D’ in 1992 for the PC and the first person shooter was created, spawning loads of violent, shoot ‘em up gameplay. ‘Doom’, ‘Duke Nukem 3D’ and ‘Quake’ would follow in the years to come, each one seemingly trying to outdo the other. First person shooters weren’t the only violent video game genre popularized in the early 90’s. The fighting game suddenly skyrocketed in appeal with Capcom’s ‘Street Fighter 2’ released in 1991. Of course other developers jumped on the bandwagon and in 1992 ‘Mortal Kombat’ was released pushing the envelope further with realistic blood, gore and or course “fatalities”. (November 1997 thirteen-year-old Noah Wilson died when his friend, who was into playing ‘Mortal Kombat’, stabbed him in the chest with a kitchen knife)



Entertainment Software Rating Board

The Entertainment Software Rating Board was created in 1994 as a way for parents to understand the content of the games they were purchasing for their kids. Video game manufacturers would voluntarily submit their games for a rating. If they failed to comply, they risked their games not being carried by retail stores. The rating system is very similar to the ratings given to movies. Ratings commonly given to video games by the ESRB today include; E for Everyone, T for Teen and M for Mature. Straightforward and concise these ratings were even displayed in larger font on video game packaging as of 2003. When I was twelve, this rating system was a real pain in the ass. When the Blockbuster employee refused to rent me a copy of ‘Mortal Kombat 2’ I was forced to get my mom to go in and rent it for me. However, as a parent myself, I can rest assured that my little ones wont be renting Grand Theft Auto 10 without my consent. In my opinion the ESRB isn’t a form of video game censorship, it’s just a tool for parents who aren’t video game savvy like I am. If you think your twelve–year-old is mature enough for ‘Mortal Kombat’ then rent it for him/her.



The Straight Goods

So, this being The Straight Goods, I’m not going to write you to death. I just wanted to say that terrible, violent and horrific things have been happening long before the invention of video games. (In1966 a student at the University of Texas at Austin killed fourteen and wounded thirty-four) I’m not saying that kids should be exposed to violent images, whether they are from video games, movies or the evening news. I am saying that parents need to be parents, get involved in their kids lives and stop letting the TV become a babysitter. Educate your kids about what’s right and wrong, what’s real life and what’s not. Flawless victory.
Stay tuned.

Duke Nukem Forever Would Have Shipped Today

Posted by admin On April - 2 - 2010

In an alternate timeline, today would have been the release date of 3D Realms’ decade-long-overdue Duke Nukem Forever.

According to former TakeTwo producer Jason Berman (via Variety), April 1, 2010 was the internal predicted release date for the long-awaited first-person shooter.

www.youtube.com Click here to watch Inside Gaming: Capcom Ripoff, IGN Has An Ego, Green with Envy- 1/15/11 (Video Game News)! Inside Gaming: Cross Platform Co-op, Akuma is back, MindJacking & Weekly Game Releases – 1/19/11 (Video Game News) S07E03 Cross platform Co-op, Akuma is back, MindJacking, and your game releases for the week. This is Inside Gaming for January 19, 2011. Best video ever can be found at www.youtube.com Killzone 3 Preview on our blog blog.machinima.com Check out IG’s blog! bit.ly Check out our Facebook app at apps.facebook.com – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: Inside Gaming IG news machinima dead pixel Kovic twitter youtube facebook yt:quality=high Sony PS3 Playstation Cross platform Co-op Akuma Ted Wiiliams Valve E3 portal steamworks dlc EA PC xbox shadowrun Jonathan Coulton zodiac nintendo friends code ds 3ds Street Fighter marvel vs capcom 3 comic book fear 3 pokemon bulletstorm breach game releases little big planet mass effect 2 Square Enix MindJack ps3 Justegarde killzone 3 blog itunes destructoid

Cross Platform Co-op, Akuma is back, MindJacking & Weekly Game Releases – 1/19/11

Posted by admin


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The Straight Goods Review – Prince of Persia: The Forgotten Sands

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Red Dead Redeption Review

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Violence and Video Games

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